A tactical fighter able to deceive and control enemies on the battlefield.


Role: Support

Requirement

Physical Weapons

Get the class Sheet
Check Equipment for Analyser

Skill Tree: Extreme Speed

Blink (Uncommon)

Warp 3m and gain 10 Critical Chance when you Attack enemies within 1m until your next turn.

Frost Trap (Rare)

Swap places with a target within 3m, Ice Attack on enemies within 2m and attempt to inflict Slowed (END save: Level + 10) for 2 Actions.

Safe Retreat (Epic)

Warp to an ally within 5m and Heal (Power) that target and yourself.


Skill Tree: Sabotage

Onix Dust (Uncommon)

Deal Dark True Damage (Level + 10), inflict Blinded for 2 Actions and attempt to inflict Knocked Over (AGI Save: Level + 10) on a target within 1m.

Caltrops (Rare)

Gain Physical Affinity, select a 3m radius within 6m and Attack enemies in this radius. After, create Caltrop Zone in that radius until your next turn. ~ Caltrop zone: If a target enters a tile in this zone it is inflicted with Knocked Over and takes True Damage (Critical Bonus).

Discord (Epic)

Attempt to inflict 3 Discord Charges (INT Save: Level + 10) on a target within 3m. On Save, inflict 1 Discord Charge instead. ~ Discord Charge: You cannot deal damage to enemies. You lose a charge each time you damage an ally. You may use 1 Action to take True Damage (Level + 10*charges), which will decay all charges.


Skill Tree: Powerfull Knowledge

Hot Spot (Uncommon)

Fire Attack (Power + 2) a target. The target has disadvantage on Dodge Rolls for this Attack.

Perfect Insight (Rare)

When you are Attacked, gain an advantage on Dodge Rolls against that Attack. On successful Dodge, deal Lightning True Damage (Level + 12) on the attacker.

Marking Strikes (Epic)

Gain 3 Marking Strike Stacks. ~ Marking Strike Stack: Attacks inflict Marked for 1 Attack. ~ Marked: The next Attack that hits you is a Critical Strike.


Ultimate

The Ultimate Switch

When you are Attacked, swap placed with another enemy within 5m. The swapped enemy is the target of the Attack. This Attack cannot be Dodged and will deal True Damage. If the Attacker is the only enemy within 5m, switch places with it instead (it will attack itself). After you may Move 2m.


Passive

Skilled Movement

Instead of a Moving Attack, you may use a Skill while using Half your movement. If the skill is an Attack, still reduce the Power by 3.