An ancient protector of earth specialized in drawing attention and solid defense.


Role: Tank

Requirement

Magical Weapons

Get the class Sheet
Check Equipment for Ancient Guardian

Skill Tree: Power of the Golem

Hammer Fist (Uncommon)

Attack (Power + 3) and attempt to inflict Slowed (Save: vs END) on a target for 2 Actions. On Save, inflict Slowed for 1 Action instead.

Ground Rush (Rare)

Warp (Movement + 2). After, attempt to inflict Snared (END Save: Level + 10) on 3 targets within 3m for 2 Actions. On Save, inflict Snared for 1 Action instead.

Eternal Life (Epic)

Deal True Damage (INT + 15) on enemies within 3m and Heal 5 for each target that you dealt damage to. Save (END Save: Level + 10) halves the Damage done.


Skill Tree: Ancient Protector

Ancient Guard (Uncommon)

Gain 1 Ancient Guarding Stack (Max 3). ~ Ancient Guarding Stack: If an enemy within 1m wants to Attack, you may use a stack to attempt to inflict Ancient Attraction (LUC Save: Level + 10) on the Attacker. ~ Ancient Attraction: The caster of this effect will be the target of your Attack.

Threatening Presence (Rare)

Attempt to inflict Taunted (LUC Save: Level + 10) on enemies within 4m for 2 Actions. On Save, inflict Taunted for 1 Action instead.

Ancient Treasure (Epic)

Gain Protector until your next turn and grant Golem Shield to an ally within 2m for the next 3 hits on the target. ~ Protector: Gain 6 Armor and 15 Block Chance. ~ Golem Shield: Gain the casters Block Chance and Block Bonus.


Skill Tree: Unbreakable Entity

Stone Skin Stance (Uncommon)

Gain Stone Skin until your next turn. ~ Stone Skin: Either gain 4 Physical Armor and lose 2 Magical Armor or gain 4 Magical Armor and lose 2 Physical Armor.

Rune Skin (Rare)

Gain Rune Skin for the next 4 hits on you. ~ Rune Skin: Gain 10 Block Chance. Additionally, each Successful Block deals True Damage (Critical Bonus) on the Attacker.

Ancient Skin (Epic)

When you are Attacked, gain Ancient Skin for that Attack. ~ Ancient Skin: Block the Attack, inflict Disadvantage on the attacker's next Roll. After Heal (END + 8) allies within 2m.


Ultimate

Golem Form

Gain Ancient Golem for 6 Actions and inflict Greater Taunted on enemies within 2m for 2 Actions. On Save, inflict Greater Taunted for 1 Action instead. ~ Ancient Golem: Increase in size and place yourself on 3 free tiles. Transfer your Dodge Chance to both Physical Block Chance and Magical Block Chance.


Passive

Mark of the Ancients

After being Attacked, the attacker has -2 on their next roll. If the attacker dealt a Critical Strike on you, inflict a disadvantage on their next roll instead.