A wizard of the order of Greenfire specialized in combining dark energy with fire energy fill the battlefield with chaos.


Role: Damage Dealer

Requirement

Magical Weapons

Get the class Sheet
Check Equipment for Greenfire Adept

Skill Tree: Chaos Power

Fell Strike (Uncommon)

Fire Attack (Power + 3) and attempt to inflict Chaotic (INT Save: Level + 10) on a target for 1 Dice Roll. ~ Chaotic: The result of your Dice Rolls are reduced by 2.

Fell Beam (Rare)

Fire Attack (Power + 5) and attempt to inflict Crippled (AGI Save: Level + 10) on a target for 1 Move Action. ~ Crippled: Take 3 True Damage each tile you move.

Fell Implosion (Epic)

Fire Attack (Power + 10) a target. Gain an advantage on the Critical Roll if your target is inflicted with either Chaotic or Crippled.


Skill Tree: Hell magic

Darkzone (Uncommon)

Attempt to inflict Chaotic for 1 Dice Roll and Crippled for 1 Move Action on enemies within 3m. On Save (INT Save: Level + 10), inflict Chaotic for 1 Dice Roll or Crippled for 1 Move Action. ~ Chaotic: The result of your Dice Rolls are reduced by 2. ~ Crippled: Take 3 True Damage each tile you move.

Dark Rift (Rare)

Deal Dark True Damage (Level + 15) on enemies within 2m. Additionally, attempt to inflict Snared (AGI Save: Level + 10) for 2 Actions on the targets if they are inflicted with Crippled.

Netherblast (Epic)

Dark Attack (Power + 8) a target. Additionally, attempt to inflict Stunned (LUC: Level + 10) on enemies within 2m of the target if they are inflicted with Chaotic.


Skill Tree: Greenfire Burden

Fell shift (Uncommon)

Warp (3m). After, double the current duration of Chaotic and Crippled on enemies within 2m.

Chaotic rush (Rare)

Move. After, deal True Damage (Level + 10) to enemies within 3m that are inflicted with either Chaotic or Crippled. Finally, attempt to inflict Chaotic (SEN Save: Level + 10) for 1 Dice Roll or Crippled (SEN Save: Level + 10) for 1 Move Action on a target within 3m.

Fell Chains (Epic)

Select 2 target within 4m that are inflicted with at least 1 Status Effect. Move these 2 targets towards each other, one tile at a time. After, inflict Enchained on the targets until your next turn. ~ Enchained: Lose 15 Dodge Chance. Additionally, you and other Enchained target have to stay on adjacent tiles or you both take Dark True damage (Level + 20) and lose this effect.


Ultimate

Apocalypse

Gain Dark Resistance and Fire Resistance for 4 Hits. Additionally, gain Forbidden Force for 4 Actions. ~ Forbidden Force: Your Attacks double the duration of Chaotic and or Crippled on the target. Additionally, gain 4 Critical Bonus if you Attack a target with Chaotic. Finally, gain 10 Critical Chance if you Attack a target with Crippled.


Passive

Fell Encouragement

Each time you apply a Status Effect on a target, allies within 2m of the target gain 1 Power for 1 Attack.