Health is managed by each player for their legend using current health and shield. Max health serves as the maximum health a legend can have. Current health starts on max health and cannot exceed max health. Current health is decreased by damage and increases by healing.

Let’s take an example of a legend with max health 100:

The legend at full health can receive one healing skill of 15, which will grant it a shield of 15 in battle. This means the legend has current health of 100 and shield of 15. The first incoming damage is reduced by the shield. 7 damage will only decrease the shield by 7, but 20 damage will remove the shield and deal 5 damage to the health of the legend. After a battle, the legend has around 45 current health, performing the same healing of 15 with some rest will heal the legend for 15, its current health will be 60 after the rest. Resting more will allow the legend to heal back up to 100.

Damage taken is first taken from shields and otherwise from current health. Reaching below zero current health results in unconsciousness, no action can be taken until healing is performed.

There are effects that alter the amount of healing: