A scheming rogue that brings puppets, shades and other trickery to battle.


Role: Support

Requirement

Melee Weapons

Get the class Sheet
Check Equipment for Puppetmaster

Skill Tree: Puppet Control

Pulling the Strings (Uncommon)

Move and Move the Puppets and Shades you control. After, you may use 1 Stack from a Shade to grant 6 Power on an ally within 1m of the Shade for 1 Attack.

Sacrificial Pawn (Rare)

When you are Attacked or targeted by a Skill, use a Puppet or Shade within 3m to Sacrifice. ~ Sacrifice: Spend a stack. If you are a Shade, reduce incoming damage to your caster by 8. If you are a Puppet, reduce the incoming damage to your caster by 14 and your caster may Move to your original location after the Attack.

Illusion (Epic)

Whenever a target within 3m is Attacked, swap that target with a Puppet within 3m of you, negating all damage done. The Puppet is destroyed after.


Skill Tree: Master of Puppets

Screeching Howl (Uncommon)

Summon a Shade within 1m with 3 Stacks. Additionally, you may target a Puppet or a Shade within 6m. If you target a Puppet, use 1 stack and it attempts to inflict Taunted (INT Save: Level + 10) on an enemy within 2m for 2 Actions. If you target a Shade, use 1 stack and it attempts to inflict Snared (INT Save: Level + 10) on an enemy within 2m for 2 Actions. On Save, inflict either Taunted or Snared for 1 Action instead.

Puppet Swap (Rare)

Summon a Puppet with 3 Stacks and a Shade with 1 Stack on a free tile within 4m. After, you may swap 2 allies within 4m. Friendly targets include allies, Puppets you control and Shades you control and yourself.

Strings of Chaos (Epic)

Summon a Puppet within 6m with 4 Stacks. All Puppets may Move 2m and you may choose to use 1 stack to let them deal True Damage (SEN + 15) to enemies within 1m. All Shades may Move 2m, if they land on a tile with another target, use 1 stack to inflict Snared on that target for 2 Actions.


Skill Tree: Trickster

Illusionary Terrain (Uncommon)

Target a 2m radius with the center within 3m. This area is now Illusionary Terrain until your next turn. ~ Illusionary Terrain: Enemies in this area take True Damage (SEN + 10) at the start of their turn. Enemies cannot damage Puppets and cannot move on the same tile as Shades in this zone.

Puppet Strings (Rare)

Attempt to inflict Puppet Strings (LUC Save: Level + 10) on a target within 1m until your next turn. Save Height is increased by 2 for each Puppet and Shade within 2m of the target. ~ Puppet Strings: Lose 1 Movement and decrease Dodge Chance by 15. Before you start a Move or a Moving Attack, the caster of this effect can Move you 1m.

Phychic Bonds (Epic)

Attempt to inflict Psychic Bonds (INT Save: Level + 10) with 4 Stacks on a target within 1m. Save Height is increased by 2 for each Puppet and Shade within 2m of the target. On Save, inflict Psychic Bonds with 2 Stacks instead. ~ Psychic Bonds: Each time you or the caster uses a Class Cooldown, you lose 1 Stack and take True Damage (8 for Uncommon, 10 for Rare, 14 for Epic).


Ultimate

Grand Finale

Summon a Puppet within 6m with 3 Stacks. Move (2m) enemies within 6m. Additionally, you may spend 1 Stack for each Puppet to let them attempts to inflict Greater Taunted (INT Save: Level + 12) on a target within 2m for 2 Actions. On Save, inflict greater Taunted for 1 Action instead. Finally, you may spend 1 stack of Shades you control to inflict a disadvantage for this Saving Roll on a target within 3m.


Passive

Puppetspawner

Make a Critical Roll each turn. On success, Summon a Puppet on a free tile within 2m used with 3 Stacks. You may spend 1 Action and a Stack of a Puppet to Attack a target within 1m of the Puppet. On fail, summon 2 Shades within 2m with 1 Stack. You may spend 1 Stack on a Shade to inflict Slowed on an enemy within 1m for 2 Actions.