A role-playing game is NOT a video-game

The first thing you need to realize is that a role-playing game is not a video-game. In a role-playing game, there is no specific goal. Of course, you as a Player play a Legend and you can set goals for that Legend. A goal is not scoring the most ‘points’ or killing the most enemies. A good goal might be: “Prove myself worthy to be a new addition to the fighter’s guild”. The Storyteller also may have a specific goal but it is important to point out that you together with a group play the story. This may take some getting used to but it comes to feel very naturally to you after you have played for a while.


What role to play

When beginning Late Legends or role-playing in general it might be easy to make a Legend that closely resembles yourself. This in itself can be really fun because you can play out settings like if this was to take place, how would I react? The bulk of role-playing comes from playing something you are not. It is about working out how the Legend you are portraying would react to the ever changing situations in-game and other Legends. Role-playing strongly resembles free-style acting, without the benefit of a script or director to tell you what to do. However, if your Legend basically is yourself there won’t be a lot role to play.


Role-playing in Late Legends

In role-playing games, there are a lot of ways to role-play. For the sake of simplicity, we will split all the different forms into two groups: Active and Passive role-playing.

Active role-playing

Active role-playing is when the story is carried by the Legends, meaning they will drive the story forward on their own. The Storyteller’s role here is to react on the actions of the Legends, rather than create encounters or opportunities for them.

Passive role-playing

Passive role-playing is when the Legends can follow the story along and get encounters or opportunities handed to them. There is still freedom on how to handle each specific situation but it is a bit more linear. In this case, the world is already built around the Legends and is alive and dynamically ran by the Storyteller. This kind of role-playing is heavily depended on the Storyteller’s ability to create and run the worlds.

In practice, it is best to blend both Passive and Active together. The story can start off with passive role-playing and will gradually become more active along the way.


Tips on being a better Player

Get involved in the story

Playing a Legend means actively taking part in a story. You could sit back, relax, and enjoy the show from a distance, but participating will be the most fun. At any point, your actions could give an interesting twist to the story. Try to pay attention and let your Legend act accordingly.

Make interesting decisions, NOT the best ones

In a story, your Legend has an opportunity to change and influence the world. The world itself is run by a Storyteller but try to add to the story instead of blindly following it. The interesting decisions are often not the best decisions. Your Legend is participating in a story, try to flair it up with interesting decisions. Keep in mind, interesting decisions are often not the best decisions. Let’s imagine a crowded tavern where a fight breaks out. You could just attack one target over and over, but you could also throw a chair or flip a table for cover. These are actions that will not do the most damage or be the most efficient, but it makes the fight more engaging. Engaging actions also give the Storyteller new ideas to work with and make the battle as fun as possible.

Play to your Legend’s strengths AND flaws

It might seem nice to try to play an all-around master of all the weapons that is smart cunning and great company but is not very engaging to play with. It is not fun if every single conflict can be resolved using your powers. Instead, try to excel in a couple of things and be really bad at other things. This gives the other party members room to help you, make up for your specific flaw.

Narrate your actions

You could tell everyone: ‘I use my special for this buff and I Attack twice’ roll some criticals, tell the total damage and end your turn. This is systematically a good turn, you attacked and dealt damage, you may have even succeeded a critical roll, good for you! But announcing it in this way is rather boring. Instead, try to describe how your Legend is behaving and what it is trying.

  • Using Special for a buff: ‘I Ready my dual swords. Flames start to emerge around it’.
  • The first attack: ‘I try a direct attack on the goblin’s head.’
  • Second attack (Critical roll successful): ‘After the first hit I slice along the goblin’s legs, trying to cripple it.’

These are just examples to make a “normal” turn a lot more interesting. The Storyteller will be listening to this and might think: “Hmm, well he succeeded his critical roll and hit it’s legs, I will lower his movement for the next turn because of this awesome attack”. At this point, you not only impressed everyone with your cool buff and succeeded critical roll, but you also managed to inflict additional effects because you narrated it in a fun and interesting way.


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