Skills can be seen as special moves. They can originate from a class or an artifact. Skills always include:

Skills can include the following:

Example A: slayer’s Charge explained

In this example you can see the skill is called Charge, it requires one action from the action cooldowns and the uncommon skill cooldown. The skill starts with a move, but the movement is lowered for this move, namely half of the legend’s movement (rounded down). After a move, the legend is also able to attack. This follows the same rules as a normal attack, except the power for this attack is two higher. After this, there is an attempt to inflict two effects, namely Movement -2 for 2 stacks and disadvantage. The word attempt is an important word here, it means that all or some of it might fail. The effects allow for a save, namely an endurance saving roll, the target has a chance to ignore both effects by attempting a saving roll. The difficulty for the saving roll is also mentioned, which is the level of the legend plus eight in this case.

In summary, a level 2 legend with a movement of 3 and a total power of 20 can read this skill as: Charge (1 action, uncommon) - Move (1 tile) and attack (22 power) a target. When you deal damage, attempt (Save: 10 Endurance) to inflict Movement -2 (2 stacks) and Disadvantage.

Example B: rune knight’s Runic Attraction explained Runic Attraction (1 action, rare) - Attempt to inflict Attraction (LUC Save: Level + 10) on enemies within 4m. On Save, inflict Soft Attraction instead. ~ Attraction: Move as close as possible to the caster. ~ Soft Attraction: Move 1m towards the caster. In this example you can see the skill is called Runic Attraction, it requires one action from the action cooldowns and the rare skill cooldown. The skill starts with an attempt to inflict a special debuff called attraction. This effect allows for a luck saving roll if it is higher than the level of the legend plus ten, the save is met. This skill targets all enemies within four tiles from the legend, so all enemies have to make a luck saving roll to negate it. In this case, there is another effect that triggers when the save is met, namely soft attraction. This is a lesser effect but is guaranteed to happen.

In summary, a level 6 legend with 8 luck can read this skill as: Runic Attraction (1 action, rare) - Attempt to inflict Attraction (LUC Save: 18) on enemies within 4m. On Save, inflict Soft Attraction instead. ~ Attraction: Move as close as possible to the caster. ~ Soft Attraction: Move 1m towards the caster.

Duration of effects - follow these set of rules:

Stacking of effects - follow these set of rules: