A supportive mind specialized in buffing and debuffing.


Role: Support

Requirement

Magical Weapons

Get the class Sheet
Check Equipment for Soul of Balance

Skill Tree: Scale of Ice

Ice Pack (Uncommon)

Heal (SEN + 10) and grant Ice Affinity on a target within 3m. If you have Hot Hands, also Remove a Common Debuff of choice. After, gain Frost Fingers for your next Skill.

Snow Field (Rare)

Grant 1 Movement to allies within 3m for 4 Actions. Additionally, attempt to inflict Slowed (AGI Save: Level + 10) on enemies within 3m for 2 Actions. Finally, if you have Hot Hands, enemies also take Fire True Damage (SEN + 8).

Frozen Thorn (Epic)

Grant Ice Crown to a target within 1m for 4 Actions. After, you Frost Fingers for your next Skill. ~ Ice Crown: Gain Ice Affinity, 6 Power and 6 Armor. Your Attack attempt to inflict Snared (LUC Save: Level + 8) on the target(s) for 2 Actions.


Skill Tree: Scale of Fire

Flame Burst (Uncommon)

Fire Attack (Power + 3) a target within 3m. If you have Frost Fingers gain 3 Power for this Attack. After, gain Hot Hands for your next Skill.

Explosive Flight (Rare)

Warp 4m. After, deal True Ice Damage (LUC + 12) on other within 1m if you have Frost Fingers. Finally, gain Hot Hands for your next Skill.

Cursed Flames (Epic)

Target a 3m radius with the center within 5m. Attempt to inflict Cursed (AGI Save: Level + 10) on enemies within this radius for 4 Actions. On Save, inflict Cursed for 2 Actions instead. Additionally, deal True Ice Damage (LUC + 14) on enemies within this radius if you have Frost Fingers. After, gain Hot Hands for your next Skill. ~ Cursed: You have disadvantage on Dodge Rolls and you must Attack another random target with Cursed once.


Skill Tree: Inner Balance

Shift (Uncommon)

If you have Frost Fingers, Heal (SEN + 5) yourself and gain Hot Hands for your next Skill. If you have Hot Hands, deal True Damage (SEN + 5) to a target within 3m and gain Frost Fingers for you next Skill.

Enhanced Weapon (Rare)

Attack (Power + 7) a target. If you have Frost Fingers, gain Ice Affinity for this Attack and the target has a disadvantage on Dodge Rolls. If you have Hot Hands, gain Fire Affinity for this Attack and gain an advantage on the Critical Roll.

Twin Pillars (Epic)

Create an Impassable Ice Pillar and an Impassable Fire Pillar on free tiles within 5m, at least 3m apart, both with 3 Stacks. Pillars decay on 0 Stacks. ~ Ice Pillar Stack: Uses 1 stack to deal 10 Ice True Damage to a target if it starts an Action or Special within 1m. ~ Fire Pillar Stack: Uses 1 stack to deal 10 Fire True Damage to a target if it starts an Action or Special within 1m.


Ultimate

Counter Force Storm

Deal either Fire True Damage (SEN + 15) or Ice True Damage (SEN + 15) in a 2m radius with the center within 5m. Additionally, inflict either Greater Taunted for 2 Actions, Greater Snared for 2 Actions or Greater Stunned on enemies within the radius.


Passive

A Balanced Choice

Gain 10 Block Chance and 3 Block Bonus while you have Frost Fingers. Gain 8 Dodge Chance while you have Hot Hands.