A wandering collector of souls and wielder of powerful magic to enchain his opponents.

Role: Damage Dealer


Melee Weapons

Get the class Sheet
Check Equipment for Soul Reaper

Skill Tree: Soul Shackles

Chaining Clash (Uncommon)

Attack (Power + 4) a target in 1m range and inflict Chained for 4 Actions. ~ Chained: The casters Move actions that end adjacent to you cost a special instead of an Action.

Strangling Blow (Rare)

Move and Attack (Power + 8) a target within 1m. If the target is Chained it also takes 3 True Damage.

Chains of Chaos (Epic)

Attack (Power + 12) and your next Move Action will inflict Chained on all targets that come within 1m.

Skill Tree: Breaking the Chains

Chain Shatter (Uncommon)

Deal True Damage (STR + 10) and attempt to inflict Stunned (END Save: Level + 10) to all Chained targets within 6m. After, Chained decays.

Wrapped in Chains (Rare)

Attack (Power + 6) and attempt to inflict Slowed (AGI Save: Level + 12) on enemies within 1m for 2 Move Actions. Also refreshes Chained on these targets.

Pinning Chains (Epic)

Attempt to inflict Snared (STR Save: Level + 10) on targets with Chained within 6m for 2 Actions. Save inflicts Greater Slowed for 4 Actions rounds instead. After, Chained decays.

Skill Tree: Shackles of Disaster

Soul Breaker (Uncommon)

Attack (Power + 2) and attempt to inflict Armor -2 (AGI Save: Level + 10) on a target within 1m for 3 Attacks. Chained targets have a disadvantage for this Save.

Sapping Soul (Rare)

Attempt to inflict Weakened (INT Save: Level + 10) on a target within 1m for 4 Attacks. On Save, inflict Weakened for 2 Attacks instead. ~ Weakened: Attacks on you gain 10 Critical Chance and 3 Critical Bonus.

Soul Attraction (Epic)

Deal True Damage (Level*2 +20) equally split among all targets with Chained within 6m. Also attempt (STR Save: Level + 10) to pull all targets with Chained within 6m towards you.


Soul copy

Create a copy of a target with Chained within 1m for 8 of your Actions. This copy shares Core Stats and Battle Stats with the target. It cannot Block, Dodge or Save and has separate Health. Half of the Damage done to the copy is transferred to the original target. The copy always stays adjacent to you. When the target dies, another copy is made of a random target with Chained within 6m.


Weakened Soul

Each enemy within 1m with a Status Effect also loses 2 Armor.