A divine cleric specialized in helping allies with sun-themed magic.


Role: Support

Requirement

Magical Weapons

Get the class Sheet
Check Equipment for Sun Cleric

Skill Tree: Sun's Warmth

Sol Heal (Uncommon)

Heal (INT + 12) a target within 3m. You may attempt a Critical Roll for this Heal. If you succeed, add your Critical Bonus to the Healing.

Sunlight (Rare)

Target a 2m radius with the center within 4m, this radius has Sunlight with 3 Stacks. ~ Sunlight: If you start an Action in this radius, you may use 1 Stack to Heal (INT + 7).

Sunshine (Epic)

Heal (INT + 16) allies within 5m. You may attempt a Critical Roll for this Heal. If you succeed, add your Critical Bonus to the Healing.


Skill Tree: Shining Magic

Sunset's Blind (Uncommon)

Attempt to inflict Blinded (Save: vs SEN) on a target within 4m for 2 Actions. On save, inflict Blinded for 1 Action instead.

Sunrise Power (Rare)

Choose 1 to grant to an ally. ~ Sun Power: Gain 6 Power and Light Affinity for 2 Attacks. ~ Shining Power: Gain 6 Armor and Light Resistance for the next 2 Attacks on you.

Lightspeed Bind (Epic)

Grant 2 Movement to allies within 4m for 2 Actions. Additionally, attempt to inflict Snared (SEN Save: Level + 12) on enemies within 4m for 2 Actions. On Save, inflict Snared for 1 Action instead.


Skill Tree: Burning Sun

Flare (Uncommon)

Light Attack (Power + 3) a target within 4m. After, gain Fire Affinity for 2 Attacks.

Sunburned (Rare)

Attack (Power + 6) a target within 3m. After, attempt to inflict Fire Weakness (SEN Save: Level + 10) on the target for the next 2 hits.

Burning Rays (Epic)

Deal Fire True Damage (INT + 18) to enemies within 3m.


Ultimate

Divine Light

Either grant Divine Strength of Devine Force to allies within 4m. ~ Divine Strength: Gain Light Affinity for 2 Attacks and your next Attack deals True Damage. ~ Divine Force: Gain Light Affinity for 2 Attacks and Heal (INT + 20).


Passive

Sunscreen

Each time you Heal, gain or grant Dark Resistance or Ice Resistance for 1 Attack to one target of the Heal. Additionally, Heal 3 Health each time that you succeed a Critical Roll.