What is Late Legends?



Get right to the good stuff

Cohesive leveling system that is fun from the start. It is easy to pick up and includes lots of customization options.

Extreme flexibility

Pick your favorite special moves from 31 unique classes. You can mix and match up to three classes together with the straightforward class system. No specific rules for equipment or spellslots.


Clarity in chaos

Battles are chaotic, and turns allow for a lot of actions to be taken. To make sense of all this, the unique cooldown based battle system let's you know exactly what you can do in any situation.

Great online tools

Create and share your legend online. For narrators, easily create monsters and generate rewards. All optimized for small and large screens!

Latest update

0.22 Website tweaks (08-08-2023)

  • Added support to store buffs to the legend-builder.
  • Reworked the legend-builder to be more user friendly.

0.21 Legend sync (08-02-2022)

  • Added Google one click sign in for storing legends in legend builder.
  • Added viking class.

0.20 Reworked equipment (25-09-2021)

  • Added information of the playable races Vasimare, Salaarian, Chevanno & Wrathico.
  • Reworked equipment set to allow for more diversity and options:
    • Max power is only available in two-handedweapons.
    • Max critical chance is only available in one-handed weapons.
    • Split the armors in Physical and Magical variants.
    • Added bonus true damage as a stat on equipment.
    • Added the option to use two offhand items.
  • Added the ability to save multiple builds in legend-builder

0.19 New stuff for legends (12-08-2021)

  • Added new Artifacts:
    • Artifacts are one or two-time use items with battle effects, designed to be used when most of the class skills are on cooldown.
  • Added new Trinkets:
    • Trinkets are cool magical items for utility, role-play and creativity.
  • Added quality to Equipment to improve or worsen stats:
    • Quality is a quick stat change to reflect differences of rich / blessed / high-quality equipment compared to broken equipment.
    • Quality differance should be enough to differentiate equipment more without the need of a durability system.
    • Quality is 0 by default (+2 highest and -2 lowest).
    • Power +-1 for weapons (+-2 for big weapons)
    • Physical armor and magical armor +-1 for armors.
  • Added the option to add Artifacts, Trinkets and Items in the legend builder.

0.18 Skillpicker and new classes (09-05-2021)

  • Added skillpicker page.
  • Added beast shaper, puppet master and lucid scout classes.
  • Added example builds of legends.

0.17 Single page legend builder (09-03-2021)

  • Moved class-picker to the legend-builder-page so all the combat stuff can be accessed on a single page.
  • Added basic actions to the legend builder (under a toggle).
  • Added cooldowns to the legend builder (under a toggle).
  • Added the option to auto-save the changes of the legend (under a toggle).
  • Added a legend playview to get everything in a neat format.
  • Added elements to legend builder.

0.16 Big smarts in the class picker (19-01-2021)

  • Added Power, Bonus true damage, Bonus shield, Save height to digital classes to precalculate stats in the play view.
  • Added draft version of pdf export for digital classes.
  • Added Stormcaster, Gaia monk and Necromancer classes.
  • Increased Save of monsters in the monstermaker (1 per level instead of 1 per 2 levels) to match the new increased Save heights of the legends (now scales on Luck).
  • Added demo for races in legend builder.
  • Added demo for manoeuvres to class pages.
  • Added monster maker playview in the narrator section.

0.15 Giant multiclass update (16-07-2020)

  • Redone around half of the classes for a new multiclassing system.
  • Tweaked core stat calculations (removed flat 10% of chances) to go along with the class changes.
  • Tweaked equipment (removed unused items and removed primary critical bonus and block bonus items) to go along with the class changes.
  • Redone leveling system, legends do not get 4 freeby skills on level 1, instead they get 6 class points (and 3 for each level after level 1). See Level for specifics.

0.14 Digital cooldowns (11-04-2020)

  • Added digital cooldowns on /digital-cooldowns.

0.13 Redone legend sheets, redone formulas (12-02-2020)

  • Completely redesigned all the sheets
  • Adjusted the battle stat formulas to make more sense.
  • added a freeby ability point per level to allow for more abilities in total.
  • Remove Dodge attempts in cooldowns.
  • Added a second reaction, now also used for dodge and/block rolls.
  • Added a second special.
  • Dodge rolls now require two reactions instead of one.
  • Added perfect critical / dodge / block.

0.12 Monster Sheets, Revenant rework en preperations (04-05-2019)

  • Updated Revenant class.
  • Renamed heal to shield
  • Renamed Bonus heal to Bonus shield
  • Added a Monster Maker:
    • Create a monster using the builder
    • Store it as url for later use
    • Export it to a monster sheet and bring it to the table!
  • Several small tweaks and clarifications in preperation for version 1.0

0.11 Ether mechanic and rewrites! (28-02-2019)

  • Added Ether mechanic.
  • Re-written Learn Late Legends and Create a Legend sections of the site.
  • Several tweaks under the hood to improve the speed of the site.

0.10 Late Legends got a rework! (27-12-2018)

  • A brand new ruleset!!!
  • A full rework on all the Classes.
  • Brand new sheets.
  • Disabled most of the site (will be added later).

0.9.1 New Classes! (29-09-2018)

  • Several tweaks and updates to the classes.
  • Reworked Analyser into Saboteur.
  • Added Glaze Adept.

0.9 Abilities! (27-12-2017)

  • Added a second Sheet dedicated to Legend Details and Inventory.
  • Introduced a new Ability System (was Tricks & Talents).
  • Updated the Legend Sheet with Abilities.

0.8 Powerups and rewrites! (05-12-2017)

  • Clarified Class Skills in duration, target and effects.
  • Increase the overall power of Class Skills.
  • Design update on the Sheets.

0.7.7 Balance tweaks: Welcome back Tanks! (22-11-2017)

  • Added Lightrunner artwork.
  • Legends now get 50 flat Max Health instead of 20.
  • Endurance now gives 10 Max Health instead of 5.
  • Offhand "Other Battle Stat Bonuses" are increased (x3 instead of x2)
  • Armors have a flat of 5 armor instead of 4.
  • Power on weapons is decreased by 1, (2 for two-handed weapons).

0.7.6 Giant Classes update 2! (15-11-2017)

  • Added Puppetmaster (former Master of Cats and Sly-sword)
  • Added Blackguard
  • Added Analyser
  • Added Soul Reaper
  • Added Rune Knight (former Arcan and Runeblade)
  • Added Puppetmaster and Blackguard artwork.

0.7.5 Giant Classes update! (13-11-2017)

  • Added Druid, Crusader, Soul of Balance and Gladiator Artwork.
  • Redesigned Class Sheet and Legend Sheet.
  • Class tweaks based on 6-11-2017 testplays.
  • Added Lightrunner (removed Spellslinger and Disciple).
  • Reworked Necromancer (removed Demonologist).
  • Removed Sly Sword & Master of Cats for something new (Coming Soon!).
  • Added new Equipment system.
  • Greatly improved performance for the Classes page.

0.7.4 New Sheets and Bonus Heal! (04-11-2017)

  • Redesigned Legend Sheet
  • Redesigned Class Sheet.
  • Introduced Bonus Heal as a Battle Stat.
  • Updated the "Battles", "Core Stats" and "Level Up" pages.

0.7.3 Rewritten all the Skills! (25-10-2017)

  • Rewritten every skill of every Class to fit a straightforward and clear format.
  • Combined ideas from Spellslinger and Disciple into Lightrunner.
  • Updated Greenfire Adept.
  • Updated Class Sheets.
  • Adjusted the Core Stats to Battle Stats for Physical Armor, Magical Armor and Block Bonus.
  • Added Ancient Guardian Artwork.

0.7.2 Split Aspects Artifacts & Trinkets! (17-10-2017)

  • Aspects are now split and will be updated separately
  • Added the first list of Artifacts
  • Added the first list of Trinkets
  • Updated Resistance & Weakness Rules

0.7.1 Aspects! Stuff you did, will do and more to help role-play! (11-10-2017)

  • Introduced APPEARANCE & DETAILS
  • Introduced TRAITS
  • Introduced PAST OCCUPATION
  • Introduced TALENTS & TRICKS

0.7.0 From the ground up! (2-10-2017)

  • Reworked the Core Stats
  • Reworked Level Up Scaling and updated Level up calculator
  • Added a comment to Talents (this is incompatible at the moment and scheduled for rework).
  • Added beast shaper Artwork.

0.6.4 Beasts, Equipment and Designs! (26-09-2017)

  • Reworked the Equipment to Weapons & Armor
  • Added Redesigned Legend Sheets
  • Added Revenant and Elemental Monk Art.
  • Changed some terminology: (Main stats -> Core Stats, Secondary Stats -> Battle Stats)

0.6.3 Cut down the classes (12-09-2017)

  • Removed Classes that are not considered balanced.
  • Updated Druid, Dragoon.
  • Added Storm Paladin and Plague Hunter Art.
  • Removed Maneuvers (as they are no longer required with the new level up).

0.6.2 New Sheets (18-08-2017)

  • Added Timewinder Art.
  • Changed Class Bonus to Passive.
  • Added Social Icons.

0.6.1 One step at a time (10-08-2017)

  • Reworked Plague Hunter and Revenant.
  • Improved performance of the Level Up Calculator.
  • Updated website styling.

0.6 Back to the drawing board (Q3 of 2017)

  • Optimized Website navigation and structure.
  • Removed races, will be added later focussed on lore.
  • Removed Several Classes that are not considered playable.
  • Removed Boosting (will be reworked).
  • Removed Ultimate Cooldown, added Ultimate to the single usable (Works as a Joker card, for any skill). Ultimates will be refined based on this change.
  • Reworked the homepage.

0.5.1 Iterating (Q3 of 2017)

  • Reverted back to the Cooldowns. (Test was fine, Cooldowns are just awesome).
  • Small website fixes and typo fixes.
  • Added Classes: Crusader, Druid, and Lightrunner.

0.5 Test run (Q3 of 2017)

  • Experimented with a single Cooldown currency for skills and dodge attempts (Cost = Dodge 1, Uncommon 1, Rare 2, Epic 3, Ultimate 5).

0.4.4 Tweaking and fixing (Q2 of 2017)

  • Toned down the races, removed the flat stats.
  • Simplified the Equipment calculations.
  • Started to simplify and normalize Skills.
  • Small website fixes and typo fixes.

0.4.3 Little bit of both (Q1 of 2017)

  • Changed enchantments for side stats.
  • Reworked Equipment to have offensive and defensive equipment which scale attack or armor in ranks.
  • Toned down the enchantment slots.
  • Added new Equipment, Maneuvers, and Talents.
  • Minor Class changes and text fixes.

0.4.2 Classes overhaul (Q1 of 2017)

  • Major Class updates text fixes and added a couple new Classes.
  • Added weapon requirements to Classes.
  • Added more Maneuvers.
  • Added races with special stats.
  • Added Classes: Troubadour and Magus Sniper.
  • Small website fixes and typo fixes.

0.4.1 Balance roundabout (Q4 of of 2016)

  • Removal of equipment Rank.
  • Updated enchantments to increase the power growth.
  • Added New enchantment options.
  • Removed Old Talents.
  • Re-introduced Maneuvers and Talents.
  • Balance changes to Equipment.

0.4 Enchantments!!! (Q3 of of 2016)

  • Balanced and normalized all Equipment (removed all special effects).
  • Enchantments added with keystones on the gears.
  • Added Classes: Revenant and Arcan.

0.3 Less math means more fun? (Q3 of 2016)

  • Introduced Critical Damage, taking the place of the x1.5 calculation.
  • Introduced of Block Bonus, taking the place of the half damage done.
  • Added Maneuvers for Critical Damage and Block Bonus.
  • Large Equipment reworks and changed the dual wield calculations.
  • Added Classes: Tundra Berserker, Corsair, Clairvoyant and Stormcaster.
  • Removed Classes: Schemer and Alchemist.

0.2 Removed unneeded math, add lots o classes! (Q2 of 2016)

  • Removed Damage and Defense Modifiers.
  • Changed level up stats from 6 stat points to 3) (+2 +2 +2 to +1 +1 +1).
  • Tweaked calculations to fit the new Level Up.
  • Changed a successful Block from full damage negation to half damage done.
  • Added new Classes: Necromancer, Pyromancer, Master Of Cats, Shinigami, Master Of Arms, Plague Hunter, Green Fire Adept, Alchemist, Runeblade, Disciple, Soul Of Balance, Demonologist, Gladiator, Elemental Monk and Sly Sword.

0.1 Cooldowns and simplefications (Q1 of 2016)

  • Added Cooldowns to Skills.
  • Fixed regeneration to Ultimate Cooldown.
  • Added new Classes: Dragoon, Ancient Guardian, Storm Paladin, Timewinder and Shadow Ninja.

0.0 Initial build in 2015

  • Added new Classes: Slayer, Conjurer, Witch Doctor, Spellslinger, Samurai, Spirit Hunter, Beast shaper, Schemer and Sun Cleric.

Latest development blog

Complete the puzzle

28-04-2023 by Coen

Holy moly! I've been working on Late Legends for 10 years now. A lot of campaigns have been played, but I would still not consider Late Legends to be complete. For now, I will focus on the core of Late Legends, while cleaning up old ideas and systems.


Create a cohesive system

Many smaller ideas and concepts have been introduced. Some of them are here to stay, like multi-classing, abilities, artifacts and trinkets. Some need some work or need to be removed, like graces, crafting, mounts, races and much more. My aim is to keep what works and explain it thoroughly, while removing the things that did not work. Everything I keep should be a cohesive system that is easy to understand and use.

As the time of writing, Late Legends should include a collection of systems:

  • A Level up system for players with core and battlestats to provide a sense of progression and build diversity.
  • A set of races that are very unique, cover player's preferences and cover the scope of Late Legends' stats and elements.
  • A set of abilities that weigh evenly throughout campaign, while still being unique and fun to play.
  • A class system that allows for a wide variety of builds, for in and outside of battle.
  • A flexible equipment system that tailor builds to a specific playstyle. Equipment should add the finishing touches to a build.
  • Artifacts and trinkets that spice up the game, while not being too powerful or too weak. They should be fun to use and find.
  • All of the above should be easy to understand (in the rules) and easy to use (through a webapp).

Create overarching lore

Each campaign introduced new worlds and races that inhabit them. Some of these ideas were straight-up copied from fictional stories we loves (like Final Fantasy Crystal Chronicles & Xenoblade), other were more of a mix. With the latest iteration, I've toyed with the idea of divine (gods) and demi-divine (demi-gods among men) and created original races that would fit really well as Late Legends. Both seem to have great potential to become the default set of worldbuilding and races.

My aim is to build this out further into:

  • A set of worlds that revolve around the idea of divine, six godlike creatures that created worlds in their image.
  • A set of demi-divine, demi-gods and messagers of the divine. Demi-divine are granted powers revolving a specific topic either by birth or earned it as a mortal.
  • Six playable races with a unique history and culture. Each race has an element and core stat as a base. The six races would have a couple of tweaks and variations and would allow for crossbreeds.

Create the complimentary tools

I've had a lot of fun in creating this website with all it's tools. And just like I mentioned above, some work really well (legend-builder) while others could use some work (monster maker).

My aim for the website is to refactor most of the code, so features from the legend-builder and stand-alone features (like skillpicker), could be used easily on other places (like the monster maker). This should make it easier to maintain and add new features while also drastically improving the monster maker.

The website should contain:

  • A Legend builder to create and store legend builds, that can be shared and synced among devices.
  • A Monster maker that provides simple steps to create unique monsters, while providing defaults and randomizations to save time.
  • Cool stuff to aid with playing and creating campaigns. I still got some wild ideas left, like a puzzle maker, music picker, loot generator 2.0 and much more.