A fighter specialized in combining mobility, melee combat and battle shouts.


Role: Damage Dealer

Requirement

Melee Weapons

Get the class Sheet
Check Equipment for Slayer

Skill Tree: Running Terror

Charge (Uncommon)

Move (Movement/2) and Attack (Power + 2) a target and attempt to inflict Knocked Over (END Save: Level + 8).

Startling Kick (Rare)

Inflict Slowed on a target within 1m for 2 Actions and attempt to inflict Knocked Over (vs AGI). After you may Move 2m.

Running Swipe (Epic)

Move and Attack (Power + 6) up to two different targets you pass.


Skill Tree: Battle Shouts

Adrenaline Rush (Uncommon)

Grant 1 Movement for 1 Move Action, 10 Critical Chance for 1 Attack on allies within 3m. Gain 3 Power for your next Attack.

Shout of Terror (Rare)

Deal True Damage (END + 6) and attempt to inflict Stunned (END Save: Level + 10) on enemies within 3m.

Slice and Dice (Epic)

Grant Slice and Dice to allies within 3m for 2 Actions. ~ Slice and Dice: Gain 4 Power and 4 Critical Bonus.


Skill Tree: Art of Execution

Curving Gash (Uncommon)

Spin Attack others within 1m.

Dark Side of the Moon (Rare)

Move (2m) and Attack (Power + 4) a target. After, move through the target on a free tile and inflict Critical Mark on the target for the next 4 hits on the target. ~ Critical Mark: Attackers gain 10 Critical Chance when targeting you.

Heart Thrust (Epic)

Move (Movement/2) and Attack (Power + 4) a target. This Attack deals True Damage.


Ultimate

Whirlwind Spin

Spin Attack others within 1m, Move 2m, Spin Spin Attack (Power + 6) others within 1m, Move 2m, Spin Attack others within 1m. You can only succeed Critical Strikes on each unique target once for this skill.


Passive

Executioner

Gain 15 Critical Chance when you Attack a target that is inflicted with Knocked Over.