A veteran fighter specialized in combining ranged with melee combat.


Role: Damage Dealer

Requirement

Physical Weapons

Get the class Sheet
Check Equipment for Master of Arms

Skill Tree: Melee Master

Cosmic Melt (Uncommon)

Using a Melee weapon, Fire Attack (Power + 2) a target, then Move (2m) and switch to a different weapon for free. Critical hits inflict Armor -1 for 1 round.

Fleshrender (Rare)

Using a Melee weapon, gain 4 Critical Bonus and Ice Attack (Power + 6) a target. After, attempt to inflict Snared (AGI Save: Level + 10) for 1 round. This skill requires a Melee Weapon.

Howling Octave (Epic)

Using a Melee weapon, Lightning Attack (Power + 8) and inflict Knocked Back 3m on a target. Additionally, inflict Stunned if the target cannot move the full distance.


Skill Tree: Takedown from Afar

Shocking Missile (Uncommon)

Using a Ranged weapon, gain 5 Critical Chance and Lightning Attack (Power + 2) a target. After Move (2m) towards the target and switch to a different weapon for free.

Frost Fall (Rare)

Using a Ranged weapon, Ice Attack (Power + 6) and attempt to inflict Frozen (AGI Save: Level + 10) on a target until your next turn. ~ Frozen: You cannot Dodge and lose 2 Movement.

Flames of the Archfiend (Epic)

Using a Ranged weapon, Fire Attack (Power + 8) a target. After, attempt to inflict Archfiend Inferno (END Save: Level + 10) on all within 1m of the target until your next turn. ~ Archfiend Inferno: Lose 2 Armor and take 4 Fire True Damage at the start of your turn.


Skill Tree: Weapon Wisdom

Veteran's Experience (Uncommon)

When wielding a Melee weapon, gain Melee Veteran for 2 hits, When wielding a Ranged weapon, gain Ranged Veteran for 2 Attacks. ~ Melee Veteran: Allies within 1m gain 2 Armor. ~ Ranged Veteran: Allies within 1m gain 2m range (only works on weapons with more than 1m range).

Last Second Tactic (Rare)

Move 2m and attempt to inflict Slowed (END Save: Level + 10) on enemies within 1m for 2 Actions and Switch your weapons for free. Has to be used between turns. On Save, inflict Snared for 1 Action instead.

Weapon Finesse (Epic)

Grant Weapon Finesse on allies within 3m for 2 Actions and switch your weapons for free. ~ Weapon Finesse: Gain 6 Critical Bonus and advantage on the next Critical Roll.


Ultimate

Ultimate Destruction

Gain either Lightning Affinity, Ice Affinity or Fire Affinity for 2 Attacks. Attack (Power + 5) a target, Move 4m, switch weapons for free and Attack (Power + 5) with an Advantage on the Critical Roll.


Passive

Weapon Juggler

In your turn, you may switch weapons as a Reaction or Special. Each time you switch weapons, gain Weapon Juggler for 1 Attack. ~ Weapon Juggler: Gain 1 Power.