A cultist of doom that brings the dead on the battlefield under his will.


Role: Support

Requirement

Magical Weapons

Get the class Sheet
Check Equipment for Necromancer

Skill Tree: Bringer of Undead

Summon: Skeleton (Uncommon)

Summon a Skeleton on a free tile within 2m for 6 Actions of the Skeleton. ~ Skeleton: This summon can act after your turn using up to 2 Actions to Move (3m), Attack (Power) or use Frighten for 1 Action. Cannot Save, has no armor, and (26 + END) Health. ~ Frighten: Attempt to inflict Stunned (END Save: Level + 10) on a target within 2m.

Summon: Hound (Rare)

Summon a Hound on a free tile within 2m for 6 Actions of the Hound. ~ Hound: This summon can act after your turn using up to 2 Actions to Move (4m), Attack (Power + 1) and can use Blood Rush for 1 Action. Cannot Save, has no armor, and (30 + END) Health. ~ Blood Rush: Move 2m, Attack and attempt to inflict Knocked Over (AGI Save: Level + 10).

Summon: Geist (Epic)

Summon a Geist on a free tile within 4m for 6 Actions of the Geist. ~ Geist: This summon can act after your turn using up to 2 Actions to Move (5m), deal True Damage (LUC + 8) to a target within 1m and can use Nightmare for 1 Action. Cannot Save, has no armor, and has (50 + END) Health. ~ Nightmare: Attempt to inflict Stunned (END Save: Level + 10) on enemies within 3m.


Skill Tree: Magic Bells

Bells of Death (Uncommon)

Deal Dark True Damage (LUC + 10) to other within 2m. On Save (END Save: Level + 8), the Dark True Damage is halved.

Bells of Protection (Rare)

Grant Protection Bell to non summon allies within 5m for 2 Saving Rolls. Additionally, grant Necromantic Prowess to Skeletons, Hounds or Geists that you control within 5m for 2 Saving Rolls. Has to be used before the effect has been announced. ~ Protection Bell: Gain advantage on saving rolls. ~ Necromantic Prowess: Your summoner can attempts saves for you.

Bells of Disorder (Epic)

Attempt to inflict Confusion (LUC Save: Level + 10) on enemies within 2m for 2 Actions. On Save, inflict Confusion for 1 Actions instead. ~ Confusion: Each Action you must be an Attack, which is a random target within your Moving Attack range, including yourself.


Skill Tree: Cultist of Doom

Feast for the Undead (Uncommon)

Attempt to inflict Snared (AGI Save: Level + 10) on a target within 5m for 2 Actions. On Save, inflict Snared for 1 Action instead.

Undead Rage (Rare)

Grant Undead Rage on Skeletons, Hounds and Geists that you control within 4m until your next turn. ~ Undead Rage: Gain 1 additional Action.

Devour Creation (Epic)

Remove either a Skeleton, Hound or Geist that you control within 2m and Heal (Half of the summon's Max Health) allies within 3m.


Ultimate

Gate of Hell

Summon an Underworld Gate using 3 tiles in a line with the center tile within 6m for 2 turns. Underworld Gate cannot be traversed and cannot be destroyed. ~ Underworld Gate: On cast and at the start of your turns, roll a D6. On 1-2: Summon a Skeleton for 6 Actions of the Skeleton, on 3-4: Summon a Hound for 6 Actions of the Hound and on 5-6 summon a Geist for 6 Actions of the Geist.


Passive

Forsaken Affinity

Each time you, a Skeleton, a Hound or a Geist that you control receives damage, increase the Save Height of your next Skill or a summons next Skill by 2. This effect stacks for unique targets.